The jumping off point for our world was Surrealism, and how artists of this movement depicted landscapes – Graphic, often simplistic environments with a forced ‘wrong’ perspective and a central focal point. Undulating hills and a checkerboard road were a must!
On top of this, we needed our two main world states (‘threat’ and ‘secure’) to follow a similar structure, so we could show the transition between the two.
The development of the look & feel of these environments was truly a collaborative process between the whole team, developing a style that sat a little different to our usual output.
Again we started with scamps and photoshop collages, before moving into CGI.